[vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_single_image media=”84367″ media_width_percent=”30″ alignment=”center” media_link=”url:https%3A%2F%2F3dtools.info%2Fgeotex%2F|||”][vc_custom_heading separator=”yes” sub_lead=”yes” subheading=”We put thousands of work hours over more than 1 year of work into GEOtexture. It is a tool that we wished for ourselves for long, it fills a gap in C4D and opens totally new ways to build up elements within c4d, in an easy and effective way. As always with our tools it comes with deep randomization and clone color control!”]Use objects like a texture – let them flow, deform and scatter in texture space along any surface.[/vc_custom_heading][/vc_column][/vc_row][vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”84368″ media_width_percent=”100″][vc_custom_heading heading_semantic=”h4″ text_size=”h4″ sub_lead=”yes” subheading=”Q-GEO|texture allows you to place, deform and scatter c4d objects or full groups of c4d objects onto a surface, similar to a texture.”]SCATTER & DEFORM ON SURFACES IN TEX SPACE[/vc_custom_heading][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”84369″ media_width_percent=”100″][vc_custom_heading heading_semantic=”h4″ text_size=”h4″ sub_lead=”yes” subheading=”You can control in detail how the placement and/or deformations take place, in relation to world or local coordinates , axis or planes.”]DETAILED ALIGN FUNCTIONS FOR DEFORMATIONS & CLONES[/vc_custom_heading][/vc_column][/vc_row][vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”84371″ media_width_percent=”100″][vc_custom_heading heading_semantic=”h4″ text_size=”h4″ sub_lead=”yes” subheading=”GEO|texture allows you to control or add randomness via texture input, or in c4d 20 or higher also with using fields as input.”]CONTROL & RANDOMNESS BY TEXTURE & FIELDS[/vc_custom_heading][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”84372″ media_width_percent=”100″][vc_custom_heading heading_semantic=”h4″ text_size=”h4″ sub_lead=”yes” subheading=”GEO|texure can use a second base surface (“limiter object”) to let you define the size and deformations of all objects with the help of a second, free form surface.”]SCALE & DEFORM BASED ON 2 SURFACES![/vc_custom_heading][/vc_column][/vc_row][vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”84373″ media_width_percent=”100″][vc_custom_heading heading_semantic=”h4″ text_size=”h4″ sub_lead=”yes” subheading=”Geo|tex allows you to control which clone of the source objects or groups are placed on which parts of the mapping/base surface not only by randomness, or cyclic placement, but also via a bitmap texture or shader as input (using the textures grey values).”]CONTROL OF PLACEMENTS VIA TEXTURE OR FIELDS (C4D R20+)[/vc_custom_heading][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”84374″ media_width_percent=”100″][vc_custom_heading heading_semantic=”h4″ text_size=”h4″ sub_lead=”yes” subheading=”Geo|tex allows you to make a bitmap or shader over all clones using one single uv map, this works also on render instances! you can map a logo, an image, a shader or what ever over your scattered geometry without the need to use any tracks or complex hacks, it works in any render engine, as it uses the normal uv mapping of the source clones for this effect!”]MAP UV/TEXTURES OVER ALL CLONES IN 1 CLICK[/vc_custom_heading][/vc_column][/vc_row][vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_button button_color=”color-771910″ size=”btn-lg” border_width=”0″ link=”url:https%3A%2F%2F3dtools.info%2Fgeotex%2F|||”]MORE INFO[/vc_button][/vc_column][/vc_row][vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_single_image media=”84209″ media_width_percent=”100″][/vc_column][/vc_row][vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/4″][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”84376″ media_width_percent=”100″][/vc_column][vc_column width=”1/4″][/vc_column][/vc_row][vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading]IDEAS OF USAGE[/vc_custom_heading][/vc_column][/vc_row][vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_column_text]
Building facades
Glass facades
Wood facades
Floors
Parquets, wood floors
Tiles
Roofs, roof tiles
Glass roofs
Railings, fences
Architectural constructions
Curved walls (also complex ones)
Stone or brick walls
VFX Animations
Historic building elements
Technical constructions
Curved elements with structure or cutouts, laser cuts etc
Trusses
Railways
[/vc_column_text][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_column_text]
Chesterfield leather parts, etc.
Carpets
Interior design
Jewellery
Frames (border & corner detection)
Abstract shapes, art
Scatter plants, trees,
Grass (with border detection to place small patches on the surface/UV edges),
Garden elements, stones,
Floor elements
Streets, street elements
Pavements
Paneling
Woven stuff
Metal meshes
Stairs, free form stairs and ramps
[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_button button_color=”color-771910″ size=”btn-lg” border_width=”0″ link=”url:https%3A%2F%2F3dtools.info%2Fgeotex%2F|||”]READ MORE[/vc_button][vc_button button_color=”color-771910″ size=”btn-lg” border_width=”0″ link=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fq-geotexture-deform-geometry-in-texspace%2F|||”]BUY NOW[/vc_button][/vc_column][/vc_row]
