[vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”0″ top_padding=”0″ bottom_padding=”0″ back_color=”color-xsdn” overlay_alpha=”50″ gutter_size=”0″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ sticky=”yes” el_class=”stickymenu”][vc_column column_width_percent=”100″ position_horizontal=”left” position_vertical=”middle” gutter_size=”3″ override_padding=”yes” column_padding=”0″ font_family=”font-762333″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”5/6″][vc_wp_custommenu nav_menu=”315″ nav_menu_horizontal=”1″][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”1″ override_padding=”yes” column_padding=”1″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/6″][vc_button button_color=”color-771910″ radius=”btn-square” hover_fx=”full-colored” border_width=”0″ link=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fq-geotexture-deform-geometry-in-texspace%2F|||”]BUY[/vc_button][/vc_column][/vc_row][vc_row row_height_percent=”66″ override_padding=”yes” h_padding=”2″ top_padding=”0″ bottom_padding=”3″ back_color=”color-prif” back_image=”84882″ parallax=”yes” kburns=”yes” overlay_color=”color-jevc” overlay_alpha=”0″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ row_height_pixel=”60″][vc_column column_width_percent=”100″ position_vertical=”middle” gutter_size=”4″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ gutter_size=”4″ shift_y=”0″ z_index=”0″][vc_column_inner column_width_percent=”100″ gutter_size=”3″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”6/12″][vc_empty_space empty_h=”2″][vc_single_image media=”81240″ media_poster=”yes” media_width_percent=”100″ css_animation=”top-t-bottom” animation_speed=”600″ animation_delay=”100″ media_link=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fq-tileprolic%2F|title:Qucumber%20Asset%201||”][/vc_column_inner][vc_column_inner column_width_percent=”100″ position_horizontal=”left” gutter_size=”2″ style=”dark” overlay_alpha=”0″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”3/12″][vc_empty_space empty_h=”3″][uncode_counter value=”1660″ counter_color=”color-xsdn” size=”fontsize-338686″ weight=”700″ height=”fontheight-179065″ suffix=”h”][vc_column_text]We put thousands of work hours over more than 1 year of work into GEOtexture. It is a tool that we wished for ourselves for long, it fills a gap in C4D and opens totally new ways to build up elements within c4d, in an easy and effective way. As always with our tools it comes with deep randomization and clone color control![/vc_column_text][/vc_column_inner][vc_column_inner column_width_percent=”100″ gutter_size=”2″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”3/12″][vc_empty_space empty_h=”3″][uncode_counter value=”55″ counter_color=”,Default” size=”fontsize-338686″ weight=”700″ height=”fontheight-179065″ css_animation=”alpha-anim” suffix=”+”][vc_column_text]GEOtexture comes with 55 example ready to use file setup – and starter leaning scenes, for you, and a good starting point to get straight into it. And you can create seed geometry libraries and reuse them any time instantly with GEOtexture (fences, railings, facades, roofs, architectural elements, pavements, rails, stones, floors, vegetation, etc…)[/vc_column_text][vc_button button_color=”color-771910″ border_width=”0″ link=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fq-geotexture-deform-geometry-in-texspace%2F|||”]BUY NOW[/vc_button][/vc_column_inner][/vc_row_inner][vc_separator sep_color=”,Default”][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ equal_height=”yes” gutter_size=”3″ shift_y=”0″ z_index=”0″][vc_column_inner column_width_percent=”100″ gutter_size=”2″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”7″ width=”1/1″][vc_column_text css_animation=”left-t-right” animation_delay=”100″]

Use objects like a texture – let them flow, deform and scatter in texture space along any surface (or between 2 surfaces) – with deep color/texture/object randomization control & border detection!

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_separator sep_color=”,Default”][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ equal_height=”yes” gutter_size=”3″ shift_y=”0″ z_index=”0″][vc_column_inner column_width_percent=”100″ gutter_size=”2″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”7″ width=”1/4″][vc_icon position=”left” title_aligned_icon=”yes” icon=”fa fa-layers2″ icon_image=”80278″ add_margin=”yes” title=”FROM ARTISTS FOR ARTISTS”]Made by 3d C4D artist for 3d C4D artists! We are long term C4d users ourselves since C4D v7, and make the tools we think are needed for C4D.[/vc_icon][/vc_column_inner][vc_column_inner column_width_percent=”100″ gutter_size=”2″ style=”dark” overlay_alpha=”10″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”7″ width=”1/4″][vc_icon position=”left” title_aligned_icon=”yes” icon=”fa fa-genius” icon_image=”80818″ add_margin=”yes” title=”FRIENDLY & PERPETUAL”]Our products offer friendly and PERPETUAL LIFETIME licenses which never expire! You own your plugin license. We also include 1 year free support & maintenance for all. See also the very affordable Multi seat license offers![/vc_icon][/vc_column_inner][vc_column_inner column_width_percent=”100″ gutter_size=”2″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”7″ width=”1/4″][vc_icon position=”left” title_aligned_icon=”yes” icon=”fa fa-recycle2″ icon_image=”80282″ add_margin=”yes” title=”MADE FOR C4D – SEAMLESS INTEGRATION”]GEOtexture is a c4d native tool, deeply integrated into Cinema 4D supporting R18,R19, R20 and R21,22,23,24,25,26 win & OSX[/vc_icon][/vc_column_inner][vc_column_inner column_width_percent=”100″ position_horizontal=”right” gutter_size=”2″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”7″ width=”1/4″][vc_icon position=”left” title_aligned_icon=”yes” icon=”fa fa-recycle2″ icon_image=”81492″ add_margin=”yes” title=”LET IT FLOW!”]GEOtexture is a c4d deformer to use geometry like a texture. let your c4d objects flow along the texture space!

control and randomize any aspect, by value, texture or fields.[/vc_icon][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”2″ bottom_padding=”1″ back_color=”accent” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading heading_semantic=”div” text_font=”font-377884″ text_size=”” text_weight=”600″ text_height=”fontheight-524109″ sub_lead=”yes” css_animation=”zoom-in” animation_speed=”200″]

L E T  G E O M E T R Y  F L O W  A L O N G  T H E  S U R F A C E  –  L I K E  A  T E X T U R E

[/vc_custom_heading][vc_empty_space empty_h=”2″][vc_empty_space empty_h=”1″][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”4″ top_padding=”2″ bottom_padding=”1″ back_color=”color-gyho” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column width=”1/6″][vc_empty_space empty_h=”2″][/vc_column][vc_column column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”2/4″][vc_column_text]

Q-GEOtexture | Let it flow !

Geometric deformation & cloning in texture space (deformed & instanced modes)

[/vc_column_text][/vc_column][vc_column width=”1/12″][/vc_column][vc_column width=”1/6″][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”4″ top_padding=”2″ bottom_padding=”2″ back_color=”color-gyho” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column width=”1/6″][vc_empty_space empty_h=”2″][/vc_column][vc_column column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”2/4″][vc_column_text]Q-GEOtexture is an artistic tool (C4d deformer plugin) to “map” c4d objects to a surface, similar as a texture. This enables C4D artists to build up complex forms and structures – in an easy, procedural and fast but still controlled way.

GEOtexture lets you place and deform (“flow”) any objects or object groups along another c4d surface in it as texture space.[/vc_column_text][/vc_column][vc_column width=”1/12″][/vc_column][vc_column width=”1/6″][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”2″ bottom_padding=”2″ back_color=”color-prif” overlay_alpha=”100″ gutter_size=”100″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ style=”inherited”][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ zoom_width=”0″ zoom_height=”0″ width=”1/1″][vc_custom_heading heading_semantic=”h1″ text_font=”font-377884″ text_size=”h1″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ text_space=”fontspace-210350″ sub_lead=”yes” css_animation=”zoom-in”]

Q-GEOtexture | Examples

[/vc_custom_heading][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”2″ bottom_padding=”2″ back_color=”color-prif” overlay_alpha=”100″ gutter_size=”100″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ style=”inherited”][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ medium_width=”0″ zoom_width=”0″ zoom_height=”0″ width=”1/1″][vc_gallery el_id=”gallery-152025″ type=”carousel” medias=”83785,83766,83805,83787,83791,83789,83768,83799,83797,83807,83792,83816,83813,83814,83784,83783,83782,83781,83779,83778,83776,83775,83774,83773,83772,83798,83795,83769,83723,83804,83800,83801,83811,83812,83817,83818,83820,83821,83822,83823,83824,83825,83826″ carousel_lg=”4″ carousel_md=”3″ carousel_sm=”2″ thumb_size=”three-two” gutter_size=”0″ media_items=”media|lightbox|poster,icon” carousel_interval=”3000″ carousel_navspeed=”700″ carousel_loop=”yes” carousel_dots=”yes” stage_padding=”0″ single_overlay_opacity=”50″ single_text_anim_type=”btt” single_padding=”2″ single_css_animation=”zoom-in” single_animation_delay=”200″][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”4″ top_padding=”2″ bottom_padding=”2″ back_color=”color-lxmt” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column width=”1/12″][vc_empty_space empty_h=”2″][/vc_column][vc_column column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/3″][vc_column_text text_lead=”yes”]

WHAT IT IS:

  • A C4D native deformer & cloning tool that works in a surface’s texture (UV) space (Objects “flow” along u and v coordinates like a texture)
  • Place and deform c4d objects or groups of objects, as normal c4d geometry( deformed and scattered), or instances/multi-instances (scattered and scaled)
  • Deep control on placement, deformation and randomization, by value, texture or shader, or by fields (20+)
  • Use textures to drive c4d object color (mosaic effects)
  • Easy map a Material and or a texture(s) or any shaders over ALL clones (!), all render engines that supported for this feature (known from forest pro in 3dsmax)
  • Border and corner detection, to place special objects on the seams and edges.

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WHAT YOU GET:

  • GEOTexture, a C4d native deformer & Cloning plugin for c4d 18-26.
  • Resulting Geometry, and the UV remapping feature work with all render engines (C4d, Physical, Redshift, Octane, Corona, V-Ray, Arnold, Maxwell, Cycles)
  • 55+starter scenes and/or “seed” setups free included.
  • Life time perpetual license, based on your c4d serial or maxon user id (21+), no online connection needed.
  • 1 year support and updates free included.
  • Available as special priced “MEGA TILE BUNDLE” with its “Sister plugin” Q-TILE-PRO.
  • Can be upgraded later to the MEGA TILE BUNDLE (Q-TILE-PRO+GEOtexture), to get Q-TILE-PRO at a reduced price!

[/vc_column_text][/vc_column][vc_column width=”1/12″][vc_empty_space empty_h=”2″][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”4″ top_padding=”3″ bottom_padding=”2″ back_color=”color-uydo” overlay_alpha=”100″ gutter_size=”100″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ row_custom_slug_check=”yes” style=”inherited” row_name=”Q-TILE PRO KEYPOINTS” row_custom_slug=”keypoints”][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ zoom_width=”0″ zoom_height=”0″ width=”1/1″][vc_custom_heading text_color=”color-jevc” heading_semantic=”h1″ text_font=”font-377884″ text_size=”h1″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ text_space=”fontspace-135905″ sub_lead=”yes” css_animation=”zoom-in”]

Q-GEOtexture | usage example

[/vc_custom_heading][vc_single_image media=”84876″ media_width_percent=”100″ alignment=”center”][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”4″ top_padding=”2″ bottom_padding=”2″ back_color=”color-lxmt” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column width=”1/12″][vc_empty_space empty_h=”2″][/vc_column][vc_column width=”1/4″][vc_column_text text_lead=”yes”]

 

  • Building facades
  • Glass facades
  • Wood facades
  • Floors
  • Parquets, wood floors
  • Tiles
  • Roofs, roof tiles
  • Glass roofs
  • Railings, fences
  • Architectural constructions
  • Curved walls (also complex ones)
  • Stone or brick walls
  • VFX Animations

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USAGE FIELDS:

  • Historic building elements
  • Technical constructions
  • Curved elements with structure or cutouts, laser cuts etc
  • Trusses
  • Stairs, free form stairs and ramps,
  • Railways
  • Floor elements
  • Streets, street elements
  • Pavements
  • Paneling
  • Woven stuff
  • Metal meshes

[/vc_column_text][/vc_column][vc_column width=”1/4″][vc_column_text text_lead=”yes”]

 

  • Furniture
  • Chesterfield leather parts, etc.
  • Carpets
  • Interior design
  • Jewellery
  • Frames (border & corner detection)
  • Abstract shapes, art
  • Scatter plants, trees,
  • Grass (with border detection to place small patches on the surface/UV edges),
  • Garden elements, stones,

[/vc_column_text][/vc_column][vc_column width=”1/12″][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”4″ top_padding=”1″ bottom_padding=”1″ back_color=”color-149212″ overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column width=”1/1″][vc_row_inner][vc_column_inner column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ override_padding=”yes” column_padding=”2″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading]

“TEXTURE” MAP GEOMETRY (DEFORM & CLONE) ONTO ANY SURFACE IN ITS TEXTURE SPACE

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CREATE COMPLEX SHAPES – EASY AS NEVER BEFORE –  in 3 STEPS:

1) – CREATE OR LOAD A SEED GEOMETRY      2) – CREATE A BASE SURFACE WITH A UV MAP APPLIED     3) – USE GEO-TEXTURE SETTINGS TO CLONE AND/OR DEFORM THE SEED GEOMETRY ONTO THE BASE SURFACE

[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”4″ top_padding=”2″ bottom_padding=”2″ back_color=”color-gyho” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column width=”1/6″][vc_empty_space empty_h=”2″][/vc_column][vc_column width=”3/4″][vc_column_text text_lead=”yes”]

WHO MAKES THE PLUGIN:

  • The producer, Qucumber.at is a subdivision of LAUBlab alpha GmbH, based in Vienna, Austria. They are doing Archviz since 1997, and C4D plugins since more than 15 years.
  • We use all our plugins ourselves in our archviz studio “archaic.at”, our plugins like Q-GEOtexture, Q-UV-Spline Deformer, or Q-TILE-PRO are here to stay for long time, and all plugins made by our developer team, will be updated also for future c4d versions.
  • Stephan Laub, the CEO of the company, is trained architect, and doing visualization since 1997 and c4d artist since c4d v7.
  • The Plugin idea & concept is created by Stephan Laub (CEO & lead artist of qucumber.at). The qucumber.at development team is “REMO”/Remotion4d (Igor Schulz) & Renato Tarabella.

[/vc_column_text][vc_empty_space empty_h=”2″][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”2″ bottom_padding=”2″ back_color=”color-xsdn” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ row_custom_slug_check=”yes” row_name=”Q-TILE-PRO FEATURES” row_custom_slug=”features”][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading text_color=”color-jevc” heading_semantic=”h1″ text_font=”font-377884″ text_size=”h1″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ text_space=”fontspace-210350″ sub_lead=”yes” css_animation=”zoom-in”]

Q-GEOtexture | features

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SCATTER & DEFORM ON SURFACES IN TEX SPACE

[/vc_custom_heading][vc_column_text]Q-GEO|texture is designed to let you create complex and detailed 3d geometry and structures, out of simple base geometry – in any very easy way in a few clicks!

It allows you to place, deform and scatter c4d objects or full groups of c4d objects onto a surface, similar to a texture. You can choose between deforming the actual geometry, “let of flow” along it, – or to place and scatter render(multi) instances along its texture space. In any case with controls similar to mapping a texture (size, repeat, space between  repeated items, randomness)[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image media=”83726″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” media_link=”|||”][vc_custom_heading heading_semantic=”h3″ text_font=”font-762333″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″]

DETAILED ALIGN FUNCTIONS FOR DEFORMATIONS & CLONES

[/vc_custom_heading][vc_column_text]Important is that you can also control in detail how the placement and/or deformations take place, in relation to world or local coordinates , axis or planes.

to build up many real world geometry, regardless of the base surfaces curvature, you want to align the cloned geometry, to certain planes like the xz “ground floor”, or certain coordinates axis, the deformations or placements orientation is then adjusted to your align settings![/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image media=”83723″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” media_link=”|||”][vc_custom_heading heading_semantic=”h3″ text_font=”font-762333″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″]

CONTROL & RANDOMNESS BY TEXTURE & FIELDS

[/vc_custom_heading][vc_column_text]To give you full power on how your geometry is placed and deformed along the base surface, GEO|texture allows you to control or add randomness via texture input, or in c4d 20 or higher also with using fields as input. you can control sizes, placements, rotations, offsets, color, mapping, etc, and of course also any randomization for further realism is possible in detail, to your needs. In fact we added all controls we could think of, – if you can suggest us more just  tell us, we will add them in an update![/vc_column_text][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”3″ top_padding=”2″ bottom_padding=”2″ back_color=”color-xsdn” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column width=”1/3″][vc_single_image media=”83728″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” media_link=”|||”][vc_custom_heading heading_semantic=”h3″ text_font=”font-762333″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″]

SCALE & DEFORM BASED ON 2 SURFACES!

[/vc_custom_heading][vc_column_text]To give you even more control and possibilities with GEO|texure, we added the  function to use a second base surface (“limiter object”) to let you define the size and deformations of all objects with the help of a second, free form surface. It offers 2 modes, either via a 2nd texture space/mapping, or via a ray hit detection.

that way you can control all deformations, sizes and cloning to a next level! (atm in 1.0 this works on deformed objects, in future also on render instances)[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image media=”83730″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” media_link=”|||”][vc_custom_heading heading_semantic=”h3″ text_font=”font-762333″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″]

CONTROL OF PLACEMENTS VIA TEXTURE OR FIELDS (C4D R20+)

[/vc_custom_heading][vc_column_text]In GEO|tex you can add as many geometry seeds as you want to deform and scatter them along texture space. To define which clone of the source objects or groups are placed on which parts of the mapping/base surface, Geo|tex allows you to control this not only by randomness, or cyclic placement, but also via a bitmap texture or shader as input (using the textures grey values), that way you can build up things out of many “seed” geometries, and still define precisely where which piece should have its place![/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image media=”83734″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” media_link=”|||”][vc_custom_heading heading_semantic=”h3″ text_font=”font-762333″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″]

MOSAIC EFFECT

[/vc_custom_heading][vc_column_text]Mosaic effects are often nice and can make nice effects fro many uses. GEO|texture  has this feature build in. – Similar to Maxon Hair, you can use a “base texture” mapped onto the UV space of the base surface,  to drive the base color (c4d display color) of the individual GEO|texture clones. This provides a mosaic like effect.

To render it use the c4d display color shader in engines that support native c4d shaders, or use the mograph color support in other engines like redshift p.e to get the mosaic coloring into your favorite engine![/vc_column_text][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”3″ top_padding=”2″ bottom_padding=”2″ back_color=”color-xsdn” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column width=”1/3″][vc_single_image media=”83753″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” media_link=”|||”][vc_custom_heading heading_semantic=”h3″ text_font=”font-762333″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″]

MAP UV/TEXTURES OVER ALL CLONES IN 1 CLICK

[/vc_custom_heading][vc_column_text]A very new and thrilling feature is the ability to make a bitmap or shader over all clones using one single uv map! this works also on render instances! Many admire and know this feature from the famous 3dsmax plugin Forest pro, – now also all c4d users can use that direct and very simple in c4d on any clones or deformed objects via the GEO|texture plugin! you can map a logo, an image, a shader or what ever over your scattered geometry without the need to use any tracks or complex hacks, it works in any render engine, as it uses the normal uv mapping of the source clones for this effect![/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image media=”83741″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” media_link=”|||”][vc_custom_heading heading_semantic=”h3″ text_font=”font-762333″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″]

BORDER & CORNER DETECTION

[/vc_custom_heading][vc_column_text]GEO|tex has a nice helper feature to place a certain special geometry on the seams of the UV texture space. this is often helpful for building up your contributions or placements and can save time. in addition to the border detection of the uv map it lets you also place special objects on the corners of each texture. You can also choose to place objects ONLY to the border or corners, and a border size value can define how many uv rows will be used for the border geometry.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image media=”80381″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” media_link=”|||”][vc_custom_heading heading_semantic=”h3″ text_font=”font-762333″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″]

Friendly PERPETUAL Licenses

[/vc_custom_heading][vc_column_text]We offer classic perpetual licenses which never runs out! We tried to price the tool very fair, even though it was very much work to make it. Q-Tile  Pro was made with passion and thousands of work hours had been invested. One should be able to get in the cost in one or very few projects. We are convicted that Q-Tile-Pro can save you a lot of time in your projects and bring your surface and material quality to a next level.

One year free updates and support are free included, after that we will offer very fair priced update options.

For team or studios that need more than one License we offer very attractive bundle prices![/vc_column_text][/vc_column][/vc_row][vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”3″ bottom_padding=”3″ back_color=”color-uydo” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading text_color=”color-jevc” heading_semantic=”h1″ text_font=”font-377884″ text_size=”h1″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ text_space=”fontspace-135905″ sub_lead=”yes” css_animation=”zoom-in”]Q-GEOtexture | LICENSE & PRICE INFO[/vc_custom_heading][vc_column_text]The Q-GEO|texture plugin runs free within Team render or render nodes. It never expires. It does not “call home” and doesn’t need any online activation! It is allowed to install floating on 2 Computers (“notebook” licenses) per licenses, but run only 1 at a time of course.

It runs in C4D r19, r20 and r21,22,23,24,25,26. For r19 & r20 it takes your first 11 digits of your c4d serial to generate its license, for r21,22,23,24,25,26 your profile ID. Please note that the special priced bundle/multi license options do need to be licenses for the same MAXON profile ID in C4D r21,22,23,24,25,26.[/vc_column_text][/vc_column][/vc_row][vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”1″ bottom_padding=”5″ back_color=”color-uydo” overlay_alpha=”100″ gutter_size=”0″ column_width_percent=”100″ border_color=”color-gyho” border_style=”solid” shift_y=”0″ z_index=”0″ row_custom_slug_check=”yes” style=”inherited” css=”.vc_custom_1574794482366{border-bottom-width: 1px !important;}” row_name=”Q-TILE-PRO PRICE” row_custom_slug=”videos”][vc_column column_width_percent=”100″ position_horizontal=”left” position_vertical=”middle” gutter_size=”3″ overlay_alpha=”100″ shift_x=”0″ shift_y=”0″ medium_width=”0″ zoom_width=”0″ zoom_height=”0″ width=”1/2″][uncode_pricing title=”Q-GEO-Texture” price=”€99.-| Q-GEO-texture Plugin lic” price_color=”,Default” most=”yes” body=”Reduced Intro Price of 99.- (normal price is 129.-) |
Comes with 55+ example scenes/ geometric seed files |
Includes FREE Teamrender / Rendernode for in house use rendering |
Perpetual license and all 1.x updates FREE |” button=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fq-geotexture-deform-geometry-in-texspace%2F|title:BUY%20Q-GEOtexture||” el_class=”buttonpink”][/vc_column][vc_column column_width_percent=”100″ position_horizontal=”left” position_vertical=”middle” gutter_size=”3″ overlay_alpha=”100″ shift_x=”0″ shift_y=”0″ medium_width=”0″ zoom_width=”0″ zoom_height=”0″ width=”1/2″][uncode_pricing title=”MEGA TILE BUNDLE” price=”€199.-| Q-GEO-texture & Q-TILE-PRO (FULL BUNDLE!)” price_color=”,Default” body=”Get both, GEO-texture plugin AND the Q-TILE-PRO plugin, at a greatly reduced price!|
SAVE 68.- Euro!|
Special reduced intro price for limited time (normal price woudl be 267.-Euro)|
includes the FULL GEO-texture (worth 99.-) & the FULL Q-TILE-PRO BUNDLE with all Libraries ( worth 169.-)|” button=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fq-tile-pro-q-geotex-mega-bundle%2F|title:BUY%20MEGA%20BUNDLE|target:%20_blank|”][/vc_column][/vc_row][vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”3″ bottom_padding=”2″ back_color=”accent” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ row_custom_slug_check=”yes” row_name=”Q_TILE_PRO GALLERY” row_custom_slug=”gallery”][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading heading_semantic=”h1″ text_font=”font-377884″ text_size=”h1″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ text_space=”fontspace-135905″ sub_lead=”yes” css_animation=”zoom-in”]Q-GEOtexture | GALLERY[/vc_custom_heading][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”3″ top_padding=”3″ bottom_padding=”3″ back_color=”accent” overlay_alpha=”0″ gutter_size=”100″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ style=”inherited”][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ medium_width=”0″ zoom_width=”0″ zoom_height=”0″ width=”1/1″][vc_gallery el_id=”gallery-43823678″ medias=”84030,84031,84014,84015,84016,84017,84018,84019,84020,84021,84022,84023,84024,84025,84026,84027,84028,84029,84032,84033,84034,84035,84036,84037,84038,84039,84040,84041,84042,84043,84044,84045,84046,84047,84048,84049,84050,84051,84052,84053,84054,84055,84056,84057,84058,84059,84060,84061,84062,84063,84064,84065,84066,84067,84068,84069,84070,84071,84072,84073,84074,84075,84076,84077,84078,84079,84080,84081,84082,84083,84084,84085,84086,84087,84088,84089,84090,84091,84092,84093,84094,84095,84096,84097,84098,84099,84100,84101,84102,84103,84104,84105,84106,84107,84108,84109,84110,84111,84112,84113,84114,84115,84116,84117,84118,84119,84120,84121,84122,84124,84126,84127,84128,84129,84130,84125,84178,84179,84181,84182,84183,84187,84201,84202,84203,84204,84206″ explode_albums=”yes” filtering=”yes” filtering_full_width=”yes” filtering_position=”right” filtering_uppercase=”yes” filter_mobile=”yes” filter_all_opposite=”yes” gutter_size=”2″ media_items=”media|lightbox|poster,icon” screen_lg=”1100″ screen_md=”760″ screen_sm=”100″ single_width=”3″ single_overlay_opacity=”50″ single_h_align=”center” single_padding=”2″ single_icon=”fa fa-plus2″ single_border=”yes” single_css_animation=”zoom-in” lbox_caption=”yes” lbox_social=”yes” carousel_rtl=”” single_title_uppercase=”” single_title_serif=”” single_no_background=””][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”6″ top_padding=”2″ bottom_padding=”3″ back_color=”color-xsdn” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ override_padding=”yes” column_padding=”0″ expand_height=”yes” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_empty_space empty_h=”2″][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”6″ top_padding=”2″ bottom_padding=”3″ back_color=”color-uydo” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ override_padding=”yes” column_padding=”0″ expand_height=”yes” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/3″][vc_custom_heading text_color=”color-wvjs” text_size=”h5″ sub_reduced=”yes” text_align=”text-center” text_serif=”” text_uppercase=””]Q-GEOtexture | our “Geotex” Pinterest Board [excerpt][/vc_custom_heading][vc_custom_heading text_color=”color-wvjs” text_size=”h5″ sub_reduced=”yes” text_align=”text-center” text_serif=”” text_uppercase=””]DIFFERENCE & REPETITION –

THE CREATIVE GENE THAT BUILDS THE WORLD[/vc_custom_heading][vc_column_text]On the right side you see one of our Q-GEOtexture Pinterest reference collections. It shows well the many usage possibilities for Q-GEOtexture – as one can see a many structures from real world are made of repeating elements or structures that have some randomness in their repetition. With Q-GEOtexture you can make a wide field of these structures in an very easy way, with a good workflow native inside C4D without having to leave the C4D app:)[/vc_column_text][/vc_column][vc_column width=”2/3″][vc_raw_js]JTNDc2NyaXB0JTIwYXN5bmMlMjBkZWZlciUyMHNyYyUzRCUyMiUyRiUyRmFzc2V0cy5waW50ZXJlc3QuY29tJTJGanMlMkZwaW5pdC5qcyUyMiUzRSUzQyUyRnNjcmlwdCUzRQ==[/vc_raw_js][vc_row_inner][vc_column_inner width=”1/1″][/vc_column_inner][/vc_row_inner][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ gutter_size=”3″ shift_y=”0″ z_index=”0″][vc_column_inner width=”1/1″][vc_raw_html]JTNDZGl2JTIwY2xhc3MlM0QlMjJzdXBlci1yZXNwb25zaXZlLXdyYXBwZXIlMjIlM0UlMEElMjAlMjAlM0NkaXYlMjBjbGFzcyUzRCUyMmJvYXJkLXdyYXBwZXIlMjIlM0UlMEElMjAlMjAlMjAlMjAlM0NhJTIwZGF0YS1waW4tZG8lM0QlMjJlbWJlZEJvYXJkJTIyJTIwZGF0YS1waW4tbGFuZyUzRCUyMmVuJTIyJTIwZGF0YS1waW4tYm9hcmQtd2lkdGglM0QlMjIxOTIwJTIyJTIwZGF0YS1waW4tc2NhbGUtaGVpZ2h0JTNEJTIyODAwJTIyJTIwZGF0YS1waW4tc2NhbGUtd2lkdGglM0QlMjI4MCUyMiUyMGhyZWYlM0QlMjJodHRwcyUzQSUyRiUyRnd3dy5waW50ZXJlc3QuYXQlMkZibGFtdWhibGElMkZnZW90ZXh0dXJlJTJGJTIyJTNFJTNDJTJGYSUzRSUwQSUyMCUyMCUzQyUyRmRpdiUzRSUwQSUzQyUyRmRpdiUzRQ==[/vc_raw_html][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”3″ bottom_padding=”2″ back_color=”color-prif” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ row_custom_slug_check=”yes” row_name=”Q_TILE_PRO FEATURE VIDEOS” row_custom_slug=”freature-videos”][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading heading_semantic=”h1″ text_font=”font-377884″ text_size=”h1″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ text_space=”fontspace-135905″ sub_lead=”yes” css_animation=”zoom-in”]

Q-GEOtexture | FEATURE VIDEOS

[/vc_custom_heading][vc_column_text]See below some examples of Q-GEOtetxure usage methods in short and easy videos:)
[/vc_column_text][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”3″ bottom_padding=”2″ back_color=”color-prif” overlay_alpha=”50″ equal_height=”yes” gutter_size=”2″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ font_family=”font-175345″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/3″][vc_single_image media=”83702″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” advanced=”yes” media_items=”media|original,title” media_overlay_color=”color-wayh” media_overlay_opacity=”20″ media_overlay_visible=”yes” media_overlay_anim=”no” media_text_visible=”yes” media_text_anim=”no” media_h_align=”center” media_padding=”3″ media_title_dimension=”h3″ single_image_anim_move=”yes” media_title_custom=”Short headline” media_link=”url:%23|||” media_subtitle_custom=”Tagline”][vc_custom_heading text_color=”color-xsdn” heading_semantic=”h4″ text_size=”h4″ subheading=”Step by Step Guide, Tile Editor, shapes, GUI, basic settings”]Q-Tile Pro help video: Getting started with basics 1[/vc_custom_heading][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/3″][vc_single_image media=”83703″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” advanced=”yes” media_items=”media|original,title” media_overlay_color=”color-wayh” media_overlay_opacity=”20″ media_overlay_visible=”yes” media_overlay_anim=”no” media_text_visible=”yes” media_text_anim=”no” media_h_align=”center” media_padding=”3″ media_title_dimension=”h3″ single_image_anim_move=”yes” media_title_custom=”Short headline” media_link=”url:%23|||” media_subtitle_custom=”Tagline”][vc_custom_heading text_color=”color-xsdn” heading_semantic=”h4″ text_size=”h4″ subheading=”Endless structureless surfaces, Tile pro using Octane, V-Ray, Corona & RS”]Q-Tile Pro help video: endless non repeating tex[/vc_custom_heading][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/3″][vc_single_image media=”83706″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” advanced=”yes” media_items=”media|original,title” media_overlay_color=”color-wayh” media_overlay_opacity=”20″ media_overlay_visible=”yes” media_overlay_anim=”no” media_text_visible=”yes” media_text_anim=”no” media_h_align=”center” media_padding=”3″ media_title_dimension=”h3″ single_image_anim_move=”yes” media_title_custom=”Short headline” media_link=”url:%23|||” media_subtitle_custom=”Tagline”][vc_custom_heading text_color=”color-xsdn” heading_semantic=”h4″ text_size=”h4″ subheading=”Q-Tile Pro | making bricks example using Corona v5 and its news 2.5D displacement!”]Q-Tile Pro help video: Corona brickwall example[/vc_custom_heading][/vc_column][/vc_row][vc_row unlock_row_content=”yes” row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”3″ bottom_padding=”2″ back_color=”color-prif” overlay_alpha=”50″ equal_height=”yes” gutter_size=”2″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ font_family=”font-175345″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/3″][vc_single_image media=”83707″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” advanced=”yes” media_items=”media|original,title” media_overlay_color=”color-wayh” media_overlay_opacity=”20″ media_overlay_visible=”yes” media_overlay_anim=”no” media_text_visible=”yes” media_text_anim=”no” media_h_align=”center” media_padding=”3″ media_title_dimension=”h3″ single_image_anim_move=”yes” media_title_custom=”Short headline” media_link=”url:%23|||” media_subtitle_custom=”Tagline”][vc_custom_heading text_color=”color-xsdn” heading_semantic=”h4″ text_size=”h4″ subheading=”Step by Step Guide, Tile Editor, shapes, GUI, basic settings”]Q-Tile Pro help video: Getting started with basics 1[/vc_custom_heading][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/3″][vc_single_image media=”83708″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” advanced=”yes” media_items=”media|original,title” media_overlay_color=”color-wayh” media_overlay_opacity=”20″ media_overlay_visible=”yes” media_overlay_anim=”no” media_text_visible=”yes” media_text_anim=”no” media_h_align=”center” media_padding=”3″ media_title_dimension=”h3″ single_image_anim_move=”yes” media_title_custom=”Short headline” media_link=”url:%23|||” media_subtitle_custom=”Tagline”][vc_custom_heading text_color=”color-xsdn” heading_semantic=”h4″ text_size=”h4″ subheading=”Endless structureless surfaces, Tile pro using Octane, V-Ray, Corona & RS”]Q-Tile Pro help video: endless non repeating tex[/vc_custom_heading][/vc_column][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/3″][vc_single_image media=”83709″ media_poster=”yes” media_width_percent=”100″ media_ratio=”sixteen-nine” alignment=”center” advanced=”yes” media_items=”media|original,title” media_overlay_color=”color-wayh” media_overlay_opacity=”20″ media_overlay_visible=”yes” media_overlay_anim=”no” media_text_visible=”yes” media_text_anim=”no” media_h_align=”center” media_padding=”3″ media_title_dimension=”h3″ single_image_anim_move=”yes” media_title_custom=”Short headline” media_link=”url:%23|||” media_subtitle_custom=”Tagline”][vc_custom_heading text_color=”color-xsdn” heading_semantic=”h4″ text_size=”h4″ subheading=”Q-Tile Pro | making bricks example using Corona v5 and its news 2.5D displacement!”]Q-Tile Pro help video: Corona brickwall example[/vc_custom_heading][/vc_column][/vc_row][vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”3″ bottom_padding=”2″ back_color=”color-prif” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ row_custom_slug_check=”yes” row_name=”Q_TILE_PRO FEATURE VIDEOS” row_custom_slug=”freature-videos”][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading heading_semantic=”h1″ text_font=”font-377884″ text_size=”h1″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ text_space=”fontspace-135905″ sub_lead=”yes” css_animation=”zoom-in”]

See more Q-GEO|tex videos on our “qucumber team” You Tube channel:

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click to get to qucumber.at you tube account/geotex channel

[/vc_column_text][/vc_column][/vc_row][vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”3″ bottom_padding=”3″ back_color=”color-uydo” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_empty_space empty_h=”0″][vc_custom_heading text_color=”color-jevc” heading_semantic=”h1″ text_font=”font-377884″ text_size=”h1″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ text_space=”fontspace-135905″ sub_lead=”yes” css_animation=”zoom-in”]Q-GEOtexture | LICENSE & PRICE INFO[/vc_custom_heading][vc_column_text]The Q-GEO|texture plugin runs free within Team render or render nodes. It never expires. It does not “call home” and doesn’t need any online activation! It is allowed to install floating on 2 Computers (“notebook” licenses) per licenses, but run only 1 at a time of course.

It runs in C4D r18, r19, r20 and r21. For r18- r20 it takes your first 11 digits of your c4d serial to generate its license, for r21 your maxon User ID (you get that via the c4d extentions menu/tools/export license overview). Please note that the special priced bundle/multi license options do need to be licenses for the SAME MAXON profile ID in C4D r21/22.[/vc_column_text][/vc_column][/vc_row][vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”1″ bottom_padding=”5″ back_color=”color-uydo” overlay_alpha=”100″ gutter_size=”0″ column_width_percent=”100″ border_color=”color-gyho” border_style=”solid” shift_y=”0″ z_index=”0″ row_custom_slug_check=”yes” style=”inherited” css=”.vc_custom_1574794482366{border-bottom-width: 1px !important;}” row_name=”Q-TILE-PRO PRICE” row_custom_slug=”videos”][vc_column column_width_percent=”100″ position_horizontal=”left” position_vertical=”middle” gutter_size=”3″ overlay_alpha=”100″ shift_x=”0″ shift_y=”0″ medium_width=”0″ zoom_width=”0″ zoom_height=”0″ width=”1/2″][uncode_pricing title=”Q-GEO-Texture” price=”€99.-| Q-GEO-texture Plugin lic” price_color=”,Default” most=”yes” body=”Reduced Intro Price of 99.- (normal price is 129.-) |
Comes with 55+ example scenes/ geometric seed files |
Includes FREE Teamrender / Rendernode for in house use rendering |
Perpetual license and all 1.x updates FREE |” button=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fq-geotexture-deform-geometry-in-texspace%2F|title:BUY%20Q-GEOtexture||” el_class=”buttonpink”][/vc_column][vc_column column_width_percent=”100″ position_horizontal=”left” position_vertical=”middle” gutter_size=”3″ overlay_alpha=”100″ shift_x=”0″ shift_y=”0″ medium_width=”0″ zoom_width=”0″ zoom_height=”0″ width=”1/2″][uncode_pricing title=”MEGA TILE BUNDLE” price=”€199.-| Q-GEO-texture & Q-TILE-PRO (FULL BUNDLE!)” price_color=”,Default” body=”Get both, GEO-texture plugin AND the Q-TILE-PRO plugin, at a greatly reduced price!|
SAVE 68.- Euro!|
Special reduced intro price for limited time (normal price woudl be 267.-Euro)|
includes the FULL GEO-texture (worth 99.-) & the FULL Q-TILE-PRO BUNDLE with all Libraries ( worth 169.-)|” button=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fq-tile-pro-q-geotex-mega-bundle%2F|title:BUY%20MEGA%20BUNDLE|target:%20_blank|”][/vc_column][/vc_row]

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