[vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”0″ top_padding=”0″ bottom_padding=”0″ back_color=”color-xsdn” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column width=”1/1″][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ gutter_size=”3″ shift_y=”0″ z_index=”0″ css=”.vc_custom_1593898797927{padding-top: 20px !important;padding-bottom: 20px !important;}”][vc_column_inner column_width_percent=”100″ position_vertical=”middle” align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading heading_semantic=”h3″ text_weight=”200″ text_transform=”uppercase” text_height=”fontheight-357766″]REDSHIFT RENDERER

[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner column_width_percent=”100″ position_vertical=”middle” align_horizontal=”align_center” gutter_size=”3″ override_padding=”yes” column_padding=”2″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/4″][/vc_column_inner][vc_column_inner column_width_percent=”100″ gutter_size=”3″ override_padding=”yes” column_padding=”2″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”88738″ media_width_percent=”100″][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][/vc_row_inner][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ gutter_size=”3″ shift_y=”0″ z_index=”0″ css=”.vc_custom_1593898797927{padding-top: 20px !important;padding-bottom: 20px !important;}”][vc_column_inner column_width_percent=”100″ position_vertical=”middle” align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/3″][/vc_column_inner][vc_column_inner column_width_percent=”100″ position_vertical=”middle” align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/3″][vc_button button_color=”color-183208″ hover_fx=”outlined” border_width=”0″ link=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fredshift-12-months%2F”]Buy Now[/vc_button][/vc_column_inner][vc_column_inner column_width_percent=”100″ position_vertical=”middle” align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/3″][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ override_padding=”yes” column_padding=”2″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading heading_semantic=”p” text_size=”h3″ text_weight=”700″ text_transform=”capitalize”]Redshift is an award-winning, production-ready GPU renderer for fast 3d rendering and is the world’s first fully GPU-accelerated biased renderer.[/vc_custom_heading][vc_column_text]Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.[/vc_column_text][vc_column_text]

Seamless integrated with
Autodesk MayaAutodesk 3DS MaxCinema 4DHoudiniKatana

[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner column_width_percent=”100″ position_vertical=”middle” align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading heading_semantic=”h4″ text_weight=”200″ text_height=”fontheight-357766″]REDSHIFT MAIN FEATURES[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ gutter_size=”3″ shift_y=”0″ z_index=”0″ css=”.vc_custom_1593509116173{padding-bottom: 20px !important;}”][vc_column_inner column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”88742″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″ subheading=”Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.”]CORE PRODUCTION STRENGTH[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”88744″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″ subheading=”Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.”]GPU-ACCELERATED[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ gutter_size=”3″ shift_y=”0″ z_index=”0″ css=”.vc_custom_1593509116173{padding-bottom: 20px !important;}”][vc_column_inner column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”88747″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results. In fact, artists can make adjustments more or less in real time.”]PHOTOREALISM[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”88750″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″ subheading=”Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering.”]SHADING & TEXTURE[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ gutter_size=”3″ shift_y=”0″ z_index=”0″ css=”.vc_custom_1593509116173{padding-bottom: 20px !important;}”][vc_column_inner column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”88751″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Every artist wants their renders to look great, but also need results quickly because faster rendering means more time to be creative and deliver client revisions. There are many amazing renderers out there that can bring your 3D creations to life, but only Redshift consistently delivers both breathtaking speed and remarkable imagery.”]CHARACTER[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″][vc_single_image media=”88752″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_height=”fontheight-357766″ subheading=”Redshift supports the industry’s most popular 3D applications, offering seamless integration into your production pipeline. Redshift standalone supports all integrations – you can jump between any of the supported applications without any additional cost for each integration.”]INTEGRATIONS[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner row_inner_height_percent=”0″ overlay_alpha=”50″ gutter_size=”3″ shift_y=”0″ z_index=”0″ css=”.vc_custom_1593898797927{padding-top: 20px !important;padding-bottom: 20px !important;}”][vc_column_inner column_width_percent=”100″ position_vertical=”middle” align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/4″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”200″ text_transform=”uppercase” text_height=”fontheight-357766″]REDSHIFT RENDERER

[/vc_custom_heading][/vc_column_inner][vc_column_inner column_width_percent=”100″ position_vertical=”middle” align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/4″][/vc_column_inner][vc_column_inner column_width_percent=”100″ position_vertical=”middle” align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/4″][vc_button button_color=”color-183208″ hover_fx=”outlined” border_width=”0″ link=”url:https%3A%2F%2F3dtools.info%2Fshop%2Fredshift-12-months%2F”]Buy Now[/vc_button][/vc_column_inner][vc_column_inner width=”1/4″][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row row_height_percent=”0″ back_color=”color-xsdn” overlay_alpha=”50″ gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_tabs history=”yes”][vc_tab title=”CORE” tab_id=”1621369113-1-50″][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88801″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Redshift’s efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.”]Out of core geometry and textures[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88802″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.”]Global Illumination[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88803″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.”]World-leading performance[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88805″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.”]Proxies[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88806″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Redshift supports multi-step transformation blur and 2-step deformation blur.”]Transformation and deformation blur[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88807″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.”]Volumetric rendering[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88808″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Thin hair can produce noisy renders. Redshift supports ‘MPW’ rendering which smooths out the look of thin and hard-to-sample hairs.”]Hair rendering with ‘Min Pixel Width’[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88809″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Redshift’s tessellation supports edge and vertex creasing with separate UV smoothing control.”]Tessellation and displacement[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88810″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.”]Per-object flexibility[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88811″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Redshift allows for any type of AOV data to be baked out from individual objects.”]Baking[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88812″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.”]Command-line rendering[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88813″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.”]SDK[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88814″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining high quality clean images.”]Altus Densoiser[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][/vc_column_inner][vc_column_inner width=”1/3″][/vc_column_inner][/vc_row_inner][/vc_tab][vc_tab title=”SHADING” tab_id=”1621369113-2-2″][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88789″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.”]Physically Based Materials[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88790″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.”]Ray switches[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88791″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Accurately simulates light scattering off of and in hair with a physically principled model, yet offering artist-friendly controls.”]Hair shader[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88793″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.”]Dedicated skin shaders[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88794″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.”]Round corners[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88795″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.”]Displacement mapping with ‘auto-bump’[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88796″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.”]No texturing limitations[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88797″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.”]Powerful shading attributes[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88798″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Render foliage and other opacity-cutout effects blazingly fast!”]Sprite node[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88799″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.”]Large variety of nodes[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][/vc_column_inner][vc_column_inner width=”1/3″][/vc_column_inner][/vc_row_inner][/vc_tab][vc_tab title=”LIGHTING” tab_id=”1621369236681-2-6″][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88780″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Efficiently light an entire scene using image-based environment textures.”]Dome lights[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88781″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights”]Mesh lights[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88782″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Redshift lights can affect atmospheric volumetric fogging for the popular ‘God ray’ effect.”]Volumetric lighting[/vc_custom_heading][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88786″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Natural-looking physical sun light and sky emulation.”]Physical sun and sky[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88784″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Full flexibility ranging from area lights to photometric/IES lights, ‘portal’ lights and texture-projected ‘gobos’.”]Physically correct lights[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][/vc_column_inner][/vc_row_inner][/vc_tab][vc_tab title=”CAMERAS” tab_id=”1621369247522-3-10″][vc_row_inner][vc_column_inner width=”1/3″][vc_single_image media=”88775″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Fisheye, spherical, cylindrical cameras, lens distortion.”]Multiple camera lens types[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88776″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Stereo Spherical rendering for VR applications.”]VR[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/3″][vc_single_image media=”88777″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.”]Physical lens effects[/vc_custom_heading][/vc_column_inner][/vc_row_inner][/vc_tab][vc_tab title=”AOVs” tab_id=”1621369258642-4-7″][vc_row_inner][vc_column_inner width=”1/2″][vc_single_image media=”88768″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”For 3d compositing and efficient management of AOVs.”]Deep and Layered EXR support[/vc_custom_heading][/vc_column_inner][vc_column_inner width=”1/2″][vc_single_image media=”88770″ media_poster=”yes” media_width_use_pixel=”yes” media_ratio=”sixteen-nine” alignment=”center” media_width_pixel=”525″][vc_custom_heading heading_semantic=”h3″ text_size=”h3″ text_weight=”600″ text_transform=”uppercase” text_height=”fontheight-357766″ subheading=”Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.”]Many AOV Types[/vc_custom_heading][/vc_column_inner][/vc_row_inner][/vc_tab][vc_tab title=”INTEGRATIONS” tab_id=”1621369259921-5-0″][vc_column_text]

Redshift works with a number of industry standard applications for a seamless integration into your pipeline
Autodesk Maya
Autodesk 3DS Max
Cinema 4D
Houdini
Katana

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